Projects


Lost Communications: Underwater
Lost Communications: Underwater
This project will explore the potential of creating multi-sensory digital landscapes that are designed to reveal the hidden – and sometimes mysterious – elements of natural ecosystems.
This research will test ways of merging extended reality and spatial audio technologies into their existing artworks.
Their artistic practice is highly experimental, blending science and visual arts to metamorphose natural landscapes and thereby draw awareness to the role that humans perform in driving environmental change (both positive and negative). My project aims to investigate hybrid, immersive techniques that can capture an audience’s imagination by opening dynamic multi-sensory portals into future ecologies.
The funding will be used to access vital training and equipment that will allow the artist to integrate striking visual effects into their evolving digital landscapes. Firstly, exploring the potential of using 3D animation, digital visual effects and motion graphics in order to merge abstract scientific imagery into real landscapes. Secondly, researching ways of creating immersive and interactive virtual reality environments where users can explore surreal landscapes and access additional content (e.g., microscope imagery and sound data). Thirdly, making field recordings of non-human sounds (e.g., water, plants and soils) and synthesising the MIDI data to create an environmental soundscape with a sense of space and distance. Digital art can be adapted to fit numerous scenarios and spaces thereby repeatedly engaging new audiences. It is this inherent mutability that the artist hopes to embrace by incorporating more immersive digital elements into their creative practice.
Experiment
£20,000


Aims of the Project
I’m hoping to merge more creative digital technologies into my tactile photographic practice; effectively blending digital and physical spaces to unearth more-than-human worlds. This approach would allow me to develop increasingly sophisticated, multidisciplinary artworks designed to promote sustainable digital futures.
In the short-term, I plan to learn about virtual reality landscapes and spatial soundscapes via a combination of stereoscopic image capture, field sound recording, MIDI data processing, computer software instruction and mixed reality experiences. Longer-term, I’m keen to use my expanding ‘immersive arts’ knowledge in numerous flexible ways. For example, by developing augmented reality, outdoor arts trails or by generating a haptic art installation that responds to real-time audience input.
