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On the Other Side mexico-usa border - eva palacios mobile On the Other Side mexico-usa border - eva palacios hero

On the Other Side

On the Other Side

An augmented and mixed-reality experience that explores children's perspectives on the Mexico-USA border through interviews and drawings, offering a rare glimpse into the lasting impact of growing up in a divided landscape 14 years later.

On the Other Side is a mixed and augmented reality project that brings to life the voices of children living on both sides of the Mexico-USA border.

Through personal interviews and drawings, the project explores their views on the wall, their perceptions of one another, and their hopes for the future. Fourteen years later, returned to these communities for follow-up interviews with the same children, providing a unique perspective on the long-term impact of growing up near the border.

This project captures the evolving experiences, shifting viewpoints, and lasting connections between these young individuals and their neighbours, offering a rare perspective on the long-term impact of growing up by the border.

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£5,000

drawing mexico.usa 01 - eva palacios
drawing mexico.usa 02 copy - eva palacios

Aims of the Project

The prototype will refine key aspects of the project’s artistic vision while fully developing its technical components through a clear production methodology.

This approach will allow audiences to interact with a 3D character and transition seamlessly from a physical 3D model to a Virtual Reality (VR) environment. When users touch a room in the physical model—where the 3D character of a child interviewed in Tijuana in 2010 is located—they will be instantly transported to that same room in VR, revealing a 360-degree recording of the real person 14 years later.

Additionally, Eva will track the 3D character within the shanty town’s physical setting and explore ways to integrate 2D animation, particularly the children’s drawings, into the physical model. This will help convey their fantasies and perceptions of “the other side.”

The prototype will provide a practical understanding of the unique artistic and technical challenges associated with mixed and augmented reality experiences, which are essential for the project’s success. These technical factors will influence the project’s timeline, scheduling, and budget. Furthermore, the prototype will enable me to connect and collaborate with animators, technical directors, developers, and producers, which will assist in seeking additional funding and mentorship within the industry.

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