Projects

An illustration of a quirky character shaped like a white ink blob riding a skateboard set against a bright coral background. Three white lines behind the character indicate that he is skateboarding at speed. An illustration of a quirky character shaped like a white ink blob riding a skateboard set against a bright coral background. Three white lines behind the character indicate that he is skateboarding at speed.

The KVB – Deep End

The KVB – Deep End

This AV/VR artwork will be a fully immersive landscape created using Unity game engine, and reflects the 'dystopian love pop song' lyrics/themes of the song 'Deep End', taken from our most recent album 'Tremors', which was released on indie label 'Invada Records' last year.

The navagatable landscape will be explored virtually in a first person perspective by the audiences worldwide, either with or without a VR headset. It will have interactive elements/objects within to create a collaborative and engaging experience for the audience.

Explore

£5000

Aims of the project

  • Explore capabilities of these technologies to engage new audiences by researching how to create interactive elements or objects within the game, which are ideally percussive or synth sound based, so that audiences can collaborate and ‘jam’ musically by completing digital actions within the AV/VR artwork. I will work collaboratively with the other half of the KVB
    (Nick Wood) to create the sound elements for the interactive digital objects.
  • Learn and explore potential of VR headsets and the fully immersive nature of this technology to create more hapticworks for audiences and engage their senses in a digital world.
  • Allow me to have the time to learn new coding skills for game mechanics and virtual reality, experiment creatively with building interactive elements and testing.
  • Expand on skills learnt during my previous game engine project ( Live in Dreamspace), in which we performed using 3D Microsoft Azure Kinect depth sense cameras as point cloud particles in virtual environment ‘stages’. This previous workwas filmed and broadcast during covid 19 lockdown.
  • Develop coding skills with game engines to make the VR artwork interactive which could lead to commissions or artistic collaborations in the future, leading to a more diverse sustainable art practice.

Other relevant projects

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