Projects

Emancipating XR Practice
Emancipating XR Practice
Open-source inspired project seeking to create an unconventional VR narrative, combining distinct technologies associated with media arts practice.
Emancipating XR Practice seeks to develop a critical and innovative VR artwork which considers how contemporary understandings of place are mediated by digital technology. In its methods, the work hopes to draw from FLOSS (Free, Libre and Open-Source Software) communities. In turn, then, the work will begin to organise techniques for the construction of XR creative practice with open-source ethos.
The conceptual interest of this project draws from Giuseppe Torre's text, 'Ethico--Phenomenology of Digital Art' which emphasises the objectifying force digital technology exerts on individual creative practices.
This project seeks to creatively challenge, or appraise, this objectifying force as it relates to XR and VR practice. Through a process of creative experimentation and research, the project will explore to what extent VR technology can be disentangled from objectifying digital forces. The work will seek to achieve this both aesthetically within the final artwork, and aesthetically.
Experiment
£20,000
Aims of the Project
This funding will enable me to creatively and technically expand the existing interests of my practice.
As an early-career artist, this project will practically enable me to produce a work which explores my aesthetic interests to the fullest extent. By guaranteeing the time and capacity to pursue novel avenues of work, this funding ensures I can artistically produce work which engages with audiences in innovative ways, and contribute positively to my community of creative peers.