Projects


Fragments of Perception: An Autistic Odyssey
Fragments of Perception: An Autistic Odyssey
Fragments of Perception will explore the intersection of human consciousness and the natural environment, integrating autistic lived experience characterised by a sense of duality and doubles.
Artist Elinor Rowlands will work with a talented team to create immersive scenarios enabling participants to engage deeply with the complexity of identity and perception, embodying life through another’s eyes. Through this innovative project, Elinor aims to deepen the understanding of autistic experience, engaging both with the claustrophobic sensation of being in a body, and the sensual dance with the sublime that can result from immersion in the natural world.
Participants will immerse themselves in two captivating scenes—forest and water—allowing them to connect with nature in a deeply embodied autistic way, wherein the natural world reveals itself not merely as a backdrop but as a dynamic collaborator, inviting participants to forge a rich, sensual connection that transcends traditional boundaries.
In Fragments of Perception: An Autistic Odyssey, much like Elinor's previous works, the exploration will extend far beyond a straightforward educational demonstration of sensory differences. It will unfold in a phantasmagorical tapestry, showcasing the intricate and mesmerising interplay between humanity and the natural world. This transformative journey will illuminate the extraordinary possibilities that arise when individuals attune themselves to the world around them, revealing the magic and mystery inherent in the relationship between human beings and the environment.
Forest will comprise an interactive film segment set in a digitally rendered forest, in which participants can move and dance to articulate emotions and experiences through their movements. This will allow participants to experience autistic stimming as creative expression or artistic methodology, rather than mere behavioural response. Participants will navigate this forest from two perspectives: a first-person viewpoint, as if embodied in the environment, and a third-person perspective, observing the back of a character’s head (similar to a narrative-driven video game).
Elinor and the team will apply a similar approach to the water scene, where participants can immerse themselves in a meaningful interaction with water. The auditory landscape will feature internal dialogues as personal voices or intrusive thoughts, challenging traditional notions of self-identity. This sound layer embodies the dual nature of experience, mirroring real-life scenarios of anxiety, self-doubt often associated with autism.
These dualities intentionally reflect the autistic experience of feeling simultaneously connected to and distanced/dissociated from one's surroundings, inviting participants to reflect on perceptions of reality.
Experiment
£20,000


Aims of the Project
Through incorporating my own lived experiences alongside those of my collaborators, I aim to create work that challenges conventional portrayals of autism and neurodiversity.