Projects
On the Other Side
On the Other Side
“On the Other Side” is an augmented and mixed-reality experience that explores the Mexico-USA border from the perspective of children as they grow into adulthood through interviews and drawings taken 14 years apart, offering a rare glimpse into the lasting impact of growing up in a divided landscape.
Through personal interviews and drawings, the project explores their views on the wall, their perceptions of one another, and their hopes for the future.
Fourteen years later, Eva returned to these communities for follow-up interviews with the same children, providing a unique perspective on the long-term impact of growing up near the border.
Explore
£5,000
Aims of the Project
The prototype refines key aspects of the project’s artistic vision while fully developing its technical components through a clear production methodology.
This approach allows audiences to interact with a 3D character and transition seamlessly from a physical 3D model to a Virtual Reality (VR) environment. When users touch a room in the physical model—where the 3D character of a child interviewed in Tijuana in 2010 is located—they are instantly transported to that same room in VR, revealing a 360-degree recording of the real person 14 years later.
Additionally, Eva tracks the 3D character within the shanty town’s physical setting and explores ways to integrate 2D animation, particularly the children’s drawings, into the physical model. This helps convey their fantasies and perceptions of “the other side.”
The prototype provides a practical understanding of the unique artistic and technical challenges associated with mixed and augmented reality experiences, which are essential for the project’s success. These technical factors influence the project’s timeline, scheduling, and budget.
Furthermore, the prototype enables Eva to connect and collaborate with animators, technical directors, developers, and producers, assisting in seeking additional funding and mentorship within the industry.
Prototype 1: Animatic
Animatic for Oculus in AR transition to 360VR.
Prototype 2: Mobile
Mobile app with Animatic transition to 360 – this is the iphone demo with the realistic set
After presenting an animatic with a recycled cardboard box set and getting feedback, we realised that the cheap recycle model and rough animation most effectively captured children's perceptions of the border and reflected their earlier drawings from 2009, while also reducing production costs.
Animation test
Animation test with the cardboard set.
How did they do that?
What we did:
- Team – collaborators in place – agreed
- Narrative for the prototype
- Animatic
- Art direction for house doll set
- Character design
- Model set
- Interaction design
- Subtitles
- 360 editing
- Prototype 1 : Animatic for Oculus in AR transition to 360 VR
- Prototype 2 : Mobile app with Animatic transition to 360 VR
What is next?
By developing this project, we built a team—producer, executive producer, creative technologist/developer, modelers, and animators—to take it to the next stage.
- Animate the animatic and bring it into the 2 prototypes
- Further the character design
- Test the 2 prototypes at Portsmouth University
- Edit all the children’s stories and create 2 games to populate the Mexican and USA wall for reaching further funding
Our goal is to determine which of the two prototypes is more effective in encouraging curiosity and to assess the story's impact on our audiences.