Research

Immersive Tools & Technologies

Immersive Tools & Technologies

You can’t do immersive art without immersive tools and technologies! This research strand is looking into the things that make it possible to engage multiple senses, bridge the gap between physical and digital spaces, connect people to each other and the environment and change the way we think and create!

The team looking into this is Kirsten Cater (Professor of Human Computer Interaction, University of Bristol), and Tom Abba (Associate Professor of Art & Design, UWE Bristol).

Immersive Tools & Technologies

Thinking about the immersive tools and technologies that make immersive art possible, the team is exploring what artists need to know to work confidently and creatively with immersive forms;

  • the perceived technical and skills barriers;
  • the resources that exist to support creative and technical literacy for XR;
  • the ways that artists might work convergently with XR and other tools such as Artificial Intelligence to produce immersive experiences;
  • and how sensing and interpretive tools and technologies enable better understanding of user experience and create personalised XR Experiences.

Meet the Research team

Kirsten Cater

Kirsten Cater

Co-Investigator (she/her)

Immersive Arts

Kirsten is a Professor of Human Computer Interaction at University of Bristol. Her research focuses on co-designing socio-technical solutions for enhancing people’s experiences and interactions with their environment and each other, particularly through using immersive technologies, and has secured more than £55m funding for interdisciplinary research.

Tom Abba

Tom Abba

Co-Investigator (he/him)

Immersive Arts

Tom is the Associate Professor of Art & Design, UWE Bristol as well as Director of the Digital Cultures Research Centre. Tom steered the Ambient Literature project from 2016-2019 and collaborated with key publishing figures to challenge digital technologies’ impact on writing. He was named one of Bookseller’s 40 Most Disruptive Innovators.

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