Why were some applications deemed ineligible?
For the purposes of this programme, we describe immersive arts as art that uses technology to actively involve the audience.
As well as explaining our position in relation to what counts as immersive art, this definition forms part of how we understand what is in scope for immersive arts funding, and what is not.
The main reasons for applications being ruled ineligible were:
- Proposal not clearly arts-focussed and artist-led
- No evidence of the role that immersive technologies would play in the proposal
- No explanation of how the work would actively involve an audience at some point in the lifespan of the project
To offer a little more detail:
Arts and artists-led
Some proposals were ruled out of scope if they did not have a clear arts and culture or creative sector focus. These were generally proposals without a named artist/arts organisation/creative technologist as the lead, and were primarily rooted in other sectors e.g. training, healthcare, tourism, manufacturing, etc. without a strong case made for how this was an arts-focussed and artist-led application.
Immersive technologies integral to proposal
Occasionally, applicants either did not make mention of specific technologies, or failed to explain why they were relevant to the proposed activity or referred to them in vague terms e.g. ‘if there is time, we may also look into whether immersive technologies could be applied to this project’.
With the limited resources, we have chosen to focus on supporting artists who are particularly interested in exploring the role of immersive technologies within their creative practice. We are delighted to be supporting work that explores the potential of immersive technologies as creative and expressive materials, alongside work that engages with the more challenging cultural, political and societal implications of working with these tools.
Actively involved audience
To meet the criteria, we asked how the intended audience would be actively involved in the artwork, and how that active involvement would be facilitated in some way by the technology.
For the Explore fund, this could be a hypothetical audience some way off in the future. For the Experiment fund, we asked applicants to tell us how they would test their early stage work with audiences. For Expand we expected artists to share a more formed sense of how completed work would connect with an actively engaged audience.
Active involvement of the audience can take a wide range of forms. In the guidelines, we list a number of technologies that we imagine will be ‘in scope’, due to the active way in which they involve audiences. We are also open to artists suggesting other technologies if they can explain how they meet the criteria of actively involving an audience.
Technologies frequently found to be out of scope included projections and projection mapping, light shows, artist films, concerts and performances that involved technology but not in a way that actively involved the audience.
Anything else?
We received a number of applications that seemed well shaped for other sources of public funding e.g. Innovate UK or UK Research and Innovation, but that did not meet the criteria for Immersive Arts funding. These generally took the following distinct forms:
- Business development – proposals to start up, scale up or pivot the business trajectory of the applicant. Whilst we hope that Immersive Arts funding will have a secondary benefit of supporting artists to evolve and develop their businesses, the focus for this specific funding is on the development of their creative projects and practice.
- Tools development – proposals to build a specific tool or platform that would facilitate arts (or other sector) practice, but not a specific artist-led project.
- Tech for marketing – proposals to use immersive technologies for the promotion of an artwork/experience e.g augmented reality posters, rather than as an integral part of the creative work itself.
- Funding to run another funding programme – proposals to design and deliver a festival or programme of support for multiple artists e.g. offering training, events, residencies or bursaries.
- Academic research – proposals including costs for academic research, such as an academic’s time or ‘full economic cost’ calculation within their budgets. In accordance with our guidelines, our funding can be used to access specific facilities or technical support within universities, colleges and independent research organisations but not for teaching or research. We remain more than happy for applicants to have active partnerships with research organisations e.g. universities, but expect that academic costs in such a partnership are met elsewhere.
- Unclear proposal – some applicants spent large parts of their application sharing details about their personal background and context. While we really welcome this insight where relevant to the proposal, there were applications which focussed on this without going on to give a clear articulation of what they would do with the funding. In these cases the reviewers did not have enough information to assess the proposal.
What led to some applications being progressed for funding?
We know that everyone says this but…the standard of applications was incredible. We were absolutely bowled over by the creativity, criticality, innovation and ambition shared by applicants, as well as the breadth of artforms, stories, concepts and ideas proposed. Suffice to say, a very high percentage of the works that were not progressed for funding were excellent, and in a less competitive field, would have been more than eligible for funding.
So what made the difference?
As the questions and criteria were different for each of the three types of funding on offer, we have clustered the feedback around each of these tiers.