Projects

The Hag/Gwrach

The Hag/Gwrach

The woods are ancient libraries. Celtic rainforests in Wales and Cornwall are rare, endangered, and irreplaceable. They hold biodiversity, myth, folk memory.

Much of this was silenced and burned during the witch trials, when women and other marginalised individuals who worked with flora, fungi, and trees to heal and care were branded dangerous and erased to ash.

Hag/Gwrach is an artist-led R&D project exploring how immersive technologies can deepen audience connection to landscape, myth and erased ecological knowledge. Through woodland prototyping in Wales and Cornwall, the project tests how spatial audio, AR and responsive environments can reveal hidden stories within living forest landscapes. 

Rooted in a cross-Celtic collaboration between Wales and Cornwall, the project centres on the figure of the Hag/Gwrach — a mythic presence connected to land, memory and suppressed histories of healing and ecological wisdom.

Experiment

£20,000

Aims of the project

This phase focuses on experimentation and prototyping. We are testing how augmented reality, spatial audio and responsive light can sit gently within fragile ecosystems, enhancing perception rather than dominating it.

Early woodland encounters will invite small groups to walk, listen and discover — with sound emerging from fungi signals, projections flickering across bark, and digital presences revealing hidden narratives embedded in the landscape.

Through this process, Hag/Gwrach explores how immersive tools can deepen attention to place and how technology might amplify rather than overwhelm the living world. The research will inform the development of a future large-scale immersive work rooted in landscape, community and ecological storytelling.

The Hag/Gwrach calls you into the woods. A sentient landscape alive with ancient memory, where fungi sing, trees breathe, and knowledge buried by witch-hunts flickers back to life.

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