Projects

Immersive room with forest projections on three walls, featuring abstract vertical white bars. Soft lighting evokes a serene, dreamlike atmosphere. Immersive room with forest projections on three walls, featuring abstract vertical white bars. Soft lighting evokes a serene, dreamlike atmosphere.

Limehouse Déjà Vu

Limehouse Déjà Vu

A site-specific mixed reality work that returns forms from Limehouse’s cosmopolitan past to the streets of a regenerating East London.

Limehouse Déjà Vu experiments with generative AI, 3D rendering and spatial audio to build speculative forms from the vanished architecture of Limehouse and place them back on the streets where the buildings and their stories once stood. Rendered as drifting structures, they hover between architecture and memory — anchored by GPS and encountered against a skyline now defined by an expanding Canary Wharf.

The buildings belonged to Limehouse’s early twentieth-century multicultural communities, most of whom left no trace, or reach us only in fragments, through the accounts of others — official, sensational, or hostile. The project is developed through the artist’s research assembling myriad archival clues but aims to take them further into speculative and propositional realms. It sees Limehouse as one node in a maritime world whose routes ran further than any state could govern, a port that improvised forms of living together ahead of any framework that could recognise them. What these lost buildings hold are not only dormant histories of a bygone community but futures that were already being practised.

Experiment

£20,000

Aims of the project

This is not a heritage project in the traditional sense, despite the archival work behind it. It carries something of the improvisational energy that once ran through these streets into a present being planned without it.

Building on the artist’s 2025 residency exhibition, Archives of Weird Memories, at Tower Hamlets Local History Library and Archives, the project aims to:

Test MR as a medium for imagining urban futures beyond nostalgia and finance-led regeneration
Develop a visual and aesthetic language appropriate to speculative rather than documentary recovery
Build assets that could be transformed and reused across other media
Prototype, towards the end of the R&D phase, an immersive performance centred around The Railway Tavern, a pub that stood in Limehouse a century ago and welcomed a cosmopolitan community of sailors. Remixing the project’s audio-visual assets, it will transform the relatively solitary experience of a mixed reality walk into a collective gathering.

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