Projects

The Whale

The Whale

A reimagining of Moby Dick, blending digital and physical worlds in large-scale projection environments, offering new ways for audiences to engage with immersive narratives.

The Whale is an immersive reimagining of Moby Dick designed for live audiences, brought to life by Jack Hardiker-Bresson (Office of Everyone) and Sharon Clark (Raucous).

This innovative project cultivates dynamic relationships between digital projection, physical environments, and spatial creative captioning, offering new ways for deaf and hearing-impaired audiences to engage with immersive narratives.

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£50,000

Two people focus on a computer screen displaying video editing software. The screen shows a dark silhouette and timeline, suggesting a serious, focused atmosphere.
Silhouette of person with raised hands stands before a dramatic black-and-white wale, set against a starry night sky. Moody and contemplative.

Aims of the Project

The Immersive Art Fund will enable them to realise the project’s first public iteration, fostering crucial creative collaborations with a team of interdisciplinary artists, working towards a proof-of-concept model.

They will develop and deliver a 25-minute performance, repeated several times over two days. This public presentation will provide an important opportunity to gather audience interactions and reactions, which will be critical in refining the work towards a full-length production.

It will also allow them to explore how this new form of creative captioning can function in a fully immersive space, collaborating with actors so the narrative is tethered to their performance.

Silhouette of a person looking at a large, illuminated whale tail projection against a starry sky and ocean backdrop. Ethereal and awe-inspiring atmosphere.

How did they do that?

The work introduces a pioneering form of spatial creative captioning, offering new ways for deaf and hearing-impaired audiences to engage with immersive narratives that are not tethered to a stage or an interpreter. Led by Ben Glover, the captioning is dynamic, responding to and emanating from the performer or world.

Performances are inherently relaxed, with audiences encouraged to move around the environment and performers. With a blend of expansive 180° projection, dynamic physical environments, spatial sound, and live actors, it creates a collective experience that could be seen as a more communal form of virtual reality.

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