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VR Surrealist sketching and asset creation

VR Surrealist sketching and asset creation

I am going to be drawing and painting in my style with a meta quest headset and seeing what this medium can do with my work.


Ultimately as I am a creative director of a games company I will be trying to work out how to make individual assets like trees, grass, and chains look like how I would normal paint them digitally. The ultimate goal would be to make an immersive scene in my style in VR.

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£5,000

I aim to use my headset to learn how my art style translates to the medium of VR by using 3D programs within the headset to draw and sculpt the way I usually do in traditional mediums.

Aims of the project

This project explores virtual reality as a new medium for my illustration practice, focusing on how my hand-drawn, surreal style can exist within immersive 3D environments. Using a Meta Quest headset, I will experiment with both sculptural and drawing-based approaches – creating assets such as trees, grass, and organic forms, while testing how painterly textures and line work can translate into real-time space.

The other route would be to go 2D and draw how I normally draw but in a 3D space, this may be more directly obviously my work as it is not a sculptural process. Ultimately I will be weighing up which method works best.

Lastly I think I will be experimenting with scaling and tracing of 2D digital drawings I have done to trace in AR onto my studio walls. This is a process I have done before, but ultimately want to experiment much more with.

Alongside this, I will investigate a 2D-led process within VR, drawing directly in three dimensions to retain the immediacy and character of my existing work. By comparing these approaches, I aim to identify a visual language that feels authentic to my practice while remaining viable for game development and interactive storytelling.

A further strand of the project expands into augmented reality, where I will experiment with scaling and tracing digital drawings onto physical studio walls. This builds on previous mural processes in my practice, using AR as a bridge between digital illustration and large-scale physical work.

Ultimately, the project aims to develop new methods for creating immersive, stylised worlds – laying the groundwork for future game environments and expanding the possibilities of my visual language across VR, AR, and physical space.

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