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The Afanc: An Interactive Folklore Experiment

The Afanc: An Interactive Folklore Experiment

An experimental immersive art project exploring how a mythological creature from Cymru folklore can become a responsive, living presence shaped by audience interaction.

The Afanc is an experimental immersive art project exploring how Cymru (Welsh) folklore can be translated into a responsive digital experience. Rooted in my practice as a folklore illustrator and author, this project asks how a legendary water creature might exist not as a fixed image or text, but as something relational and alive.

Experiment

£20,000

The project explores whether myth can function as a shared, evolving event shaped by participation while remaining rooted in its original cultural context.

Aims of the project

Working with a small team of artists, animators and specialists, we are developing a prototype in which the Afanc (a dragon-like creature from Cymru folklore) reacts to collective audience sound.

Microphone arrays will translate, whispers, shouts, and even singing or chanting into behavioural shifts, altering the creature’s mood and movement in real time. Each encounter is shaped by the group’s presence.As a group we intend to research and test how illustration, animation, and responsive systems can combine to create culturally grounded immersive experiences.

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