Audience Resource Bank

This resource bank has been developed by Dr Kerryn Wise, our Research Fellow with a background in making XR dance work and leading audience research.

 

The audience smile as they watch a talk at the Big Thing.

Tools for understanding your audience

There are many ways to gather feedback from audiences. In this section, Kerryn shares practical approaches that have worked well when evaluating audience experiences of Immersive Arts projects.

This is an optional resource you can use if you to chose to by exploring each resource below, learning what it is, and downloading each one as a tool for your own work.

Please note: Some of these example resources were developed in collaboration with cultural organisations and staff, including Broadway, The Space and The University of Nottingham Virtual and Production Studio.

We gratefully acknowledge their support and contributions to this resource bank.

6. Focus Group Best Practice Guidelines

A guide to support you to use the best practice when putting together a focus group to get more in-depth responses.

Download Focus Group Best Practice Guidelines

7. Example Consent Forms

An example of consent forms for gaining permission to use feedback, photography, video and other types of documentation.

Download the Example Consent Forms

9. Analysing Feedback Guide

An introduction to understanding and analysing your feedback and evaluation data by asking yourself important questions.

Download the Analysing Feedback Guide

Meet our Research Fellow

Kerryn Wise

Kerryn Wise

Immersive Arts Research Fellow (she/her)

UWE Bristol

Dr Kerryn Wise is a practice-based researcher exploring the applications of immersive technologies to dance and performance practices. Kerryn’s research aims to understand how the use of new technologies impacts artistic approaches and audience experience of arts and cultural content. Kerryn is co-lead of Displace Studio, a Mixed Reality Performance Studio, whose work has toured nationally/internationally to festivals including SXSW, FIVARS and Aesthetica. Kerryn is a QuestLab dance artist alumnus at Studio Wayne McGregor and an associate artist at the Virtual and Immersive Production Studio at the University of Nottingham. Kerryn is a studio member and freelance immersive consultant at Near Now, Broadway’s Studio for Arts, Design and Innovation and a P-T Senior Lecturer in Performing Arts at De Montfort University.
Orange outline illustration of character with two long legs and a cloudlike head with orange dots for eyes.