Projects
The Distance Between Beats Is The Only Distance Between Us
The Distance Between Beats Is The Only Distance Between Us
An ancient and intimate rhythm game built from beats created with migrant communities, where players unlock worlds of migration, memory and myth by holding beat patterns. Through rhythm, the story of how people arrive and find each other in the UK becomes something shared, something felt.
The Distance Between Beats Is The Only Distance Between Us is an experimental rhythm game exploring migration through music, memory and play. Beats created with migrant communities become playable worlds, where rhythm patterns carry fragments of homelands and the places where we find each other again: auntie’s kitchens, community centre parties and underground dance floors. By holding beat patterns, players unlock layers of sound, image and story, encountering mythic figures that embody cultural memory rather than enemies to defeat.
Experiment
£20,000
“Words feel overwhelming right now, it's a very loud world and all that noise is breaking us down. This project searches for another way in, one that's been there all along. Through rhythm, play and being together, I think we can start trusting each other again.”
Aims of the Project
The project builds from Myra Appannah’s technical experiments combining music production, game engines and open source AI tools to translate embodied musical knowledge into playable form. Developed in collaboration with Asylum Link in Toxteth, Music Futures and LJMU, workshops with migrant participants will generate beats, stories and mythic characters that directly shape the prototype. The experience will be designed with and around the community and may take the form of a collaborative AR experience, a shared screen-based game, or a hybrid of both, culminating in a community showcase where participants, families and audiences experience the work together. It also explores how grassroots music venues could adopt playable / installation-based experiences to address the changing and challenging future that the grassroots scene faces.
An intimate and ancient experimental rhythm game where sound becomes a way to feel and unite the UK’s story of migration.
Beats created with migrant communities become playable worlds. Rhythm patterns carry fragments of homelands and the places where we find each other again: auntie’s kitchens, community centre parties, underground dance floors. And where words fail, we understand in our bodies the journeys taken, the bonds broken and remade, the myths travelling across oceans and arriving in the UK.
Players meet rhythms moving through space. When they hold the beat, layers of sound and image unfold. Music grows, environments shift, and mythic figures begin to appear. These figures are not enemies to defeat but embodiments of cultural memory, co-created with migrant participants.
The prototype builds from my own technical experiments. Using open-source LLMs, I created a Lua script in Reaper that finally generated the Mauritian Sega rhythm I had struggled to capture for years. That breakthrough revealed how open-source AI tools can help unlock embodied musical knowledge and translate rhythm, memory and myth into playable form.
The experience will be designed with and around the participating communities. Depending on what feels most accessible and meaningful, the prototype may take the form of a collaborative AR experience, a shared screen-based game, or a hybrid of both.
The project is developed in collaboration with Asylum Link in Toxteth, working with people who have recently arrived in Liverpool. Through workshops participants share beats, stories and mythic characters that directly shape the prototype.
The work culminates in a community showcase where participants, families and audiences experience the prototype together. It also explores how grassroots music venues could adopt playable / installation-based experiences to address the changing and challenging future of grassroots music.