Projects
Imprints of River Colne
Imprints of River Colne
Imprints of River Colne begins with an invitation to encounter the river not as an afterthought but as a source of constant inspiration, a reflection of our emotions, memories, communities and ecology.
The project investigates how immersive art, through touch, sound, and movement, might cultivate renewed forms of attentiveness and restore embodied relationships with the places we inhabit.
An experimental installation that brings tactile ceramics into dialogue with immersive haptic technologies. Imprints of River Colne proposes a multi-sensory map of the river’s ecosystem. Rather than representing landscape as a fixed image, the work approaches mapping as an embodied, relational act, one that unfolds through touch, resonance, and shared presence.
Led by artist Anisha Thampy, the project extends her interdisciplinary practice across ceramics, design, and creative technology in collaboration with Ajaibghar Studio, who bring in their expertise in the responsive systems that attune the work to audience presence and ecological researcher Lora Aziz, who integrates local knowledge and environmental narratives to the installation emerging as a collective inquiry.
Together, they explore how subtle haptic feedback and touch-responsive sound might reframe river mapping as a lived, inclusive, and evolving encounter.
Experiment
£20,000
Aims of the project
The prototype invites participation through touch, sound, and movement, testing how ceramic surfaces can function as sensitive interfaces.
Conductive glazes, embedded sensing elements, and textured forms become sites of activation. When engaged with, they release layered soundscapes drawn from the river, establishing an immediate sensory bridge between body and environment.
Sound operates as a primary layer of access, while tactile responses offer additional entry points, ensuring that ecological storytelling is experienced not solely through vision but through a fuller spectrum of perception.
Throughout the project inclusion is approached as an active process, feedback from diverse participants will directly inform design refinements, making the project not only more accessible but also more meaningful to a broader audience.