Projects
Sound and Fury
Sound and Fury
Sound and Fury is a collision of theatre and gaming where fate, control, and free will play out live both in-game and on stage simultaneously.
Audiences are not just spectators but 'players' — joining flashmob battles in-game, shaping scenes, and feeling the impact through responsive lights, sound, and haptics. Integrated BSL and creative captioning ensure access is woven into the performance’s fabric, making this hybrid experience inclusive, immersive, and unpredictable.
Expand
£50,000
Receiving Expand funding from Immersive Arts is a game-changer for Sound and Fury...It gives us the vital space to be bold, take risks, and refine a proof of concept that we hope will redefine inclusive, ground-breaking storytelling for both physical and digital audiences.
Aims of the project
Sound and Fury is a hybrid theatrical experience that reimagines Shakespeare’s Macbeth within the virtual world of an online computer game. Performed simultaneously on stage and inside the game, it bridges physical and digital spaces.
Macbeth and his wife Lady M are gamers manipulating their avatars like puppets, with in-game action projected immersively onto large screens to create a layered experience that challenges traditional ideas of theatrical presence. At its heart lies a question central to both gaming and Macbeth: who is really in control?
Interactivity is driven by the audience becoming ‘players,’ joining the game on PlayStations in the theatre or remotely via Discord. At key moments, they take collective action—such as forming Birnam Wood as a coordinated “flashmob”—giving them genuine agency in shaping the story.
The work also engages multiple senses: responsive lighting transforms in-game pixels into live shifts of colour and atmosphere; haptic vests make sound physically felt; and creative captioning and integrated BSL weave in access seamlessly.
Ultimately, this project asks what “liveness” means when physical and digital realities converge. It mirrors Macbeth’s themes of control, fate, and free will, while offering a new form of theatre—interactive, inclusive, and immersive by design.